Endurance & Fatigue Model

League-wide regression: Endurance rating → fatigue thresholds. players, season.

Denver Dragons — Fatigue Profiles

Player END Risk MPG Stint Tiring/G NR/G Rest Blk/T Max Cont Blk/G GP Fatigue Bar

Fatigue Timing Heatmap — Denver

Each column = 2-minute block (24 total: 6 per quarter × 4 quarters). Cell value = % of games where the player’s rotation sub carried a fatigue label during that block. Subs are rotation-scheduled — fatigue degrades performance but never triggers a sub. Redder = more often fatigued at that point in the game.

Player
Q1 Q2 Q3 Q4

Quarter Break Recovery

Positive = fatigue drops after quarter break (recovery). Negative = fatigue carries over. Measured as fatigue rate at quarter end minus first block of next quarter.

Endurance → Needs Rest Rate (League Curve)

0
Endurance Rating →

Endurance → Consecutive 2-Min Blocks Before Tiring

0
Endurance Rating →

League Fatigue Risk — Top 25

# Player Team END Risk NR/G MPG

Game Context Effects

Close Games (≤pts)
Normal Games
Blowouts (≥pts)

Model Coefficients (Needs Rest Rate)

Feature Coefficient 95% CI Significant