Sam Forbes

Sam Forbes

PG

Pittsburgh Vipers · Primary Ballhandler / Point Of Attack

Skilled pass-first guard

A solid point guard. Excels in quickness (19 rating, 99th pctl), finishing (18 rating, 86th pctl) and passing (17 rating, 80th pctl). Limited by offensive rebounding (2 rating, 2nd pctl) and strength (1 rating, 2nd pctl).

-
Impact
39
Future
2.5
CA
5.0
PA
21
Age
$1.8M
Salary
2.571
Bal WV

Skill Badges

(7)
O Ankle Breaker (B) O Slasher (B) O Gravity Generator (B) O Catch & Shoot (B) O Sniper (B) O Speed Demon (B) O Floater Game (B)
Stat Value Pctl
Per Game
PPG -
RPG -
APG -
SPG -
BPG -
MPG -
Shooting
FG% -
3P% -
FT% -
TS% -
Impact
Impact -
Off Impact -
Def Impact -
Advanced
Player Efficiency Rating -
WS -
Box Score Impact -
Value Over Replacement -
Positional BSI -3.57

Strengths & Weaknesses (Win Model)

Strengths
3PT Shooting 16 (coef=0.0196)
Spacing 15 (coef=0.0196)
Passing 17 (coef=0.0156)
First Step 15 (coef=0.0112)
Foul Drawing 15 (coef=0.0102)
Weaknesses
Post Defense 2 (coef=0.0333)
On-Ball Perimeter Defense 11 (coef=0.0330)
Defensive Rebounding 4 (coef=0.0226)
Rim Protection 1 (coef=0.0168)
Offensive Rebounding 2 (coef=0.0160)

Play Style

Driving Frequency
80:20%

Positional Fit

Guard 80%
Wing 70%
Big 40%

Future Value

Forward-looking complement to Impact Score — who will be valuable going forward, factoring in age, contract efficiency, and development trajectory.

39 / 100 #439 of 450
Cumulative Wins — 50% weight 31
Peak Ceiling — 20% weight 34
Contract Surplus — 30% weight 55
Tendencies
Salary
$1.8M
Years Left
2
Expiry
2052
Option
Team Option
Status
-
Trade Value
0.158

Contract Breakdown

Season Salary Notes
2050-51 $1,750,000 Signed rookie scale deal with Pittsburgh Vipers
2051-52 $1,750,000
Total Owed $3,500,000

Win Model Development

Win Model Score
2.559
Expected WM
3.230
Dev Residual
-0.6712
Peak Age
30
Peak Win Model
3.473
PA Tier
High
Upside Gap
2.5
Dev Status
Behind Curve
Win Model Score = sum(rating × coefficient) from multi-season Ridge regression (n=393, 11 seasons, 12/32 stable coefficients). Defense and shooting dominate. Unbiased across positions.

Win Model Trajectory

Most Similar Players

Player Team Age CA Similarity Archetype
D
Deshaunt Jordan Phoenix Vultures 33 4.0 98.8% Shot Creator / Point Of Attack
K
Kendrick Rudd Vancouver Wolves 29 4.0 98.2% Primary Ballhandler / Point Of Attack
I
Isaiah Voss Washington Pilots 0 3.5 98.0% Primary Ballhandler / Point Of Attack
L
Lincoln Rutherford St Louis Skyhawks 30 4.5 97.8% Primary Ballhandler / Point Of Attack
M
Mandela Marsh-Kittrell Baltimore Bullets 25 4.5 97.5% Shot Creator / Point Of Attack

Predicted Archetype

Offensive
Defensive

Win Value Development

Stage
Developing
Peak Age
29
Peak Win Value
13.4
Years to Peak
9
Current Win Value
10.1
Confidence
HIGH

Win Value Trajectory

Empirical Dev Curve (Multiverse)

Current WV
1.795
Projected Peak WV
2.390
Peak Age
29
Years to Peak
8
WV Growth
+0.595

Rating Trainability

Rating Current Growth/yr Class Peak Age
Foul Drawing 15 +1.23 High Growth 31
Help Defense 10 +0.66 High Growth 27
Off-Ball Defense 11 +0.55 High Growth 28
Ball Dominance 8 +0.55 High Growth 28
Gravity 16 +0.52 High Growth 29
Spacing 15 +0.45 High Growth 18
Post Execution 3 +0.40 High Growth 29
Playmaking 14 +0.40 High Growth 29
Stealing 13 +0.38 High Growth 19
Finishing 18 +0.37 High Growth 27
Defensive Rebounding 4 +0.37 High Growth 18
Offensive Rebounding 2 +0.36 High Growth 18
Strength 1 +0.35 High Growth 18
Pick & Roll Execution 9 +0.34 High Growth 18
Passing 17 +0.33 High Growth 18
Self-Creation 15 +0.32 High Growth 19
Isolation Execution 9 +0.32 High Growth 18
3PT Shooting 16 +0.31 High Growth 19
Ball Handling 15 +0.30 High Growth 19
On-Ball Perimeter Defense 11 +0.30 High Growth 18
Shoot Off Dribble 9 +0.28 Moderate Growth 18
Rim Protection 1 +0.26 Moderate Growth 18
Inside Shooting 15 +0.25 Moderate Growth 18
Post Defense 2 +0.17 Moderate Growth 18
Basketball IQ 13 +0.07 Low Growth 19
Endurance 9 +0.05 Low Growth 20
Speed 11 +0.01 Low Growth 18
Free Throws 11 +0.00 Unknown -
First Step 15 -0.01 Low Growth 18
Mid-Range Shooting 15 -0.03 Low Growth 19
Quickness 19 -0.08 Low Growth 19
Athleticism 13 -0.08 Low Growth 19
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